EP30. Narrative Video Game Benefits for Highly Sensitive People
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This episode relates to Kaylin’s Master’s thesis/Capstone work, which centers on “Playing the Self: How Narrative RPGs Foster Identification and Transformation for Highly Sensitive People.” By applying the updated HSP-R Scale, we discuss the eudaimonic benefits of narrative Role Playing Games (RPGs) for HSPs. Storytelling, the element of choice, parasocial relationships, identification, transportation, and other topics are fair game! Of course, we will mix in some theories and models, but the heart of this episode is Kaylin’s love of video games, especially “Skyrim” and “The Witcher 3.” The two games mean so much to her and so many others. This work aims to continue reducing stigmas for sensitivity and video games by showing HSPs how they can reconcile the parts of themselves. Video games have been integral to Kaylin’s life, from conversation starters to mental health interventions. Narrative RPGs (and other narrative forms) have such intrinsic value for HSPs – and everyone!
*And just in case, there are game spoilers in this episode, so steer clear if you haven’t played both games and want to!
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*Please Note: Kaylin is an aspiring mental health/media psychology professional and advocate (and does professionally communicate for a living!).
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